What are Makerspaces?


The turn of the 21st century has signaled a shift in what types of skillsets have real, applicable value in a rapidly advancing world. In this landscape, creativity, design and engineering are making their way to the forefront of educational considerations as tools such as 3D printers, robotics, and 3D modeling web-based applications become accessible to more people. The question of how to renovate or repurpose classrooms to address the needs of the future is being answered through the concept of Makerspaces, or workshops that offer tools and the learning experiences needed to help people carry out their ideas. Makerspaces are intended to appeal to people of all ages, and are founded an openness to experiment, iterate, and create. The driving force behind Maker spaces is rooted in the Maker movement, a following comprised of artists, tech enthusiasts, engineers, builders, tinkerers, and anyone else who has a passion for making things. The formation of the movement stems from the success of the Maker Faire, a gathering that launched in 2006, and has since propagated itself into numerous community-driven events all over the world.

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(1) How might this technology be relevant to the educational sector you know best?

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(2) What themes are missing from the above description that you think are important?

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(3) What do you see as the potential impact of this technology on third-level education in Ireland?

  • - rnidhubhda rnidhubhda Feb 5, 2015 Appropriate learning spaces need to be provided for this type of learning, even if it's repurposing existing rooms - less furniture and more power points!
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(4) Do you have or know of a project working in this area?


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