Research Question 2: What important developments in educational technology are missing from our list?


Instructions: Please use these prompts to help you consider what might need to be added to the current list of Horizon Topics. Add your thoughts as bullet points below, using a new bullet point for each new technology or topic. Please add your comments to previous entries if you agree or disagree.
a. What would you list among the established technologies that some educational institutions are using today that arguably ALL Irish institutions should using broadly to support or enhance teaching, learning, or creative inquiry?
b. What technologies that have a solid user base in consumer, entertainment, or other industries should third-level education institutions in Ireland be actively looking for ways to apply?
c. What are the key emerging technologies you see developing to the point that third-level education institutions in Ireland should begin to take notice during the next five years?

Each new topic entry must include a title, a description similar to the ones that are written now, and, if needed, a rationale as to why it is different from any of the existing topics. The Horizon Project research team will investigate each nomination entered here to see if it meets the criteria set for new topics (eg., that the topic represents a "real" technology, as opposed to a concept, a new idea, or a proposal; that it is sufficiently developed that research, projects, and information about it exist; and that it has a demonstrable link, or strong potential link, to education).

Please "sign" your contributions by marking them with the code of 4 tildes (~) in a row so that we can follow up with you if we need additional information or leads to examples.

Added as New Topics to RQ1


Adaptive Learning Technologies
Platforms that allow subject matter experts to drop in learning and assessment assessment objects without the need for expertise in adaptive design or construction, and can then modify individual learning challenges by adapting to activity and progress - brian.mulligan brian.mulligan Feb 11, 2015 Yes! The 2015 NMC Horizon Report for Higher Ed identified Adaptive Learning Technologies. We aim to make this topic a Horizon Project staple now. - Sam Sam Feb 13, 2015 Agree - the more the technology can do on behalf of the expert the better; relieves pressure on training and development.- b.murphy1 b.murphy1 Feb 14, 2015 totally agree - deirdre.butler deirdre.butler Feb 14, 2015agreed- Alison.Egan Alison.Egan Feb 16, 2015 [Editor's Note: We agree. This topic will be renamed Adaptive Learning Technologies and will be added to the voting system]

Cross-Platform Integration Tools
As the number of online tools and services grows continually, services that enable integration and dialogue between these tools become increasingly important. For instance, LTI (Learning Tools Interoperability): "the principal concept of LTI is to establish a standard way of integrating rich learning applications (often remotely hosted and provided through third-party services) with platforms like learning management systems, portals, or other educational environments" (see http://www.imsglobal.org/toolsinteroperability2.cfm ). Another example is the excellent IFTTT ('If This Then That' - https://ifttt.com/) which enables users to create powerful connections between online tools and services by choosing from a number of existing 'recipes' or by creating their own. - enda.donlon enda.donlon Feb 13, 2015 We need to VLE/LMS to do less and instead act as a jumping off point - best not to develop bloated systems - the platform may really just be for administrators and teachers to manage and track activity and allow you to access innovative tools from elsewhere (we have done some experiments with Moodle and Piazza for discussion) - brian.mulligan brian.mulligan Feb 17, 2015 In addition to Brian's earlier comment where LIT allows the use of the "best of breed " tools instead of trying to get the LMS to do everything LTI will also allow inter institutional collaboration when it comes to program delivery - we already have examples of that in DCU - mark.glynn mark.glynn Feb 23, 2015

Digital Animation
Animation is a communication medium and is an ideal tool for language teaching and learning as it facilitates the integration of all four skills of language learning: reading, writing, speaking and listening; creating a more authentic meaningful language-learning environment for students. There are many animation applications (web and mobile) available to language teachers such as Go Animate, PowToons, Scratch, Puppet Pals, etc. - rnidhubhda rnidhubhda Feb 12, 2015 We use animation and coding software with our students across a range of programmes at undergrad and postgrad in order that they can in turn design creative learning environments for their students at first and second level. - deirdre.butler deirdre.butler Feb 14, 2015 Agree this is an area that offers opportunity to expand a number of literacy types (language, visual, digital amongst them), and can encourage creative collaboration and expression at all levels of education.- NSweeney NSweeney Feb 15, 2015 Creative, constructionist apps and software that enable learners to design, develop, adapt and, or share multimedia artefacts and products. - tony.hall tony.hall Feb 21, 2015


Combined with Existing Topics in RQ1


Learning Badges - Mozilla.
As verifiable alternative credentials that employers can drill into to see more detail, they could attract learners away from higher educational institutions. They may be valuable to higher educational institutions by (i) allowing students to show more detail of their academic achievements, (ii) facilitate a move towards competency or mastery learning, (iii) facilitate the construction of shared infrastructure for easing recognition of prior learning (RPL/APL). - brian.mulligan brian.mulligan Feb 11, 2015 Agree - badges have become one of the monetisation strategies of MOOCs; mainstream HE can learn and adapt the concept for flexible frameworks such as CPD. - b.murphy1 b.murphy1 Feb 14, 2015 - ken.brown ken.brown Feb 14, 2015 agree the utilisation of accredited badges But aren't badges and microcredits one of the current list of topics already (I think this is a list for what might need to be added) - Gearoid.OSuilleabhain Gearoid.OSuilleabhain Feb 15, 2015 GearĂ³id is correct - this is already listed - brian.mulligan brian.mulligan Feb 17, 2015 [Editor's Note: This topic already exists in RQ1 under Badges/Micro-credits and your comments will be added there.]


Other Interesting Points


Digital Literacies
- paul.gormley paul.gormley Feb 22, 2015 This suggestion is closely related to the topic 'Digital Identity' Digital identity in higher education is very much related to digital literacy of both students and teachers. For example, Barnett and Coate (2005) suggest being digital in the C21 higher education context is influenced by knowledge, skills/actions and being (i.e. a sense of 'self' which manifests itself in one's digital identity). In other words the definition of digital identity above does not explicitly capture captures the ability of the person to apply digital knowledge, skills, tools and attributes (although this may be covered by the 'ontological taxonomy' wording) Learning design approaches need to embed contextualised digital literacies into the curriculum. At present, there is a lot of noise about digital literacies with few practical examples of how these can be operationalised. However, with the emergence of digital literacy frameworks (e.g. Open University, JISC/Beetham, DigEULit) we are now seeing useful case studies emerging. As many of these frameworks are based on constructive alignment models, the inclusion of authentic learning opportunities can be easily incorporated into the curriculum (especially into the professional curriculum that has a work place element to the learning programme). Much of the research in this area recommend this approach (and stresses a move away from generic ICT models like the ECDL). Incorporating these tools and practices into the curriculum acknowledge the importance of digital lteracies as generic transferable comptencies (graduate attributes) to institutions, academics and students. It has to be engineered - it won't happen by osmosis. Digital literacies and identify can be closely associated with students' construction of a lifelong learning digital footprint (or portfolio) which facilitates the aggregation of digital artefacts, processes and outputs alongside opportunities to reflect on student's personal, academic and professional journey. This portfolio can be exposed and targeted at a ranges of stakeholder audiences (including prospective employers). [Editor's Note: Fantastic points! We have covered digital literacy in-depth in past reports and will be adding this to the Challenges discussion.]

Experience API
I'm not sure if this isn't dealt with already but Experience API (aka, or originally, Tin Can) is a new software specification that takes up where SCORM leaves off and allows, inter alia, for recording and tracking of all kinds of learning experience and evidence within, and tellingly, beyond the traditional LMS type environment. It's right here right now but not everyone is aware of it (and fewer of us are actually using it yet): Agreed- Alison.Egan Alison.Egan Feb 16, 2015 [Editor's Note: Thanks for sharing! We do not feature products as technology topics in the Horizon Project.]

VirtualisationI'm not sure if this is a topic in its own right, or connected to topics such as BYOD and/or single sign on. For many if not all disciplines, the ability of students to access specialist/discipline-specific software from their own laptop has to be a central plank of HEI digital strategy. BYOD needs to be a 'negotiated' approach, where colleges can advise students about the most appropriate devices to own, relevant to their particular programme of study. - jimdevine jimdevine Feb 10, 2015 - deirdre.butler deirdre.butler Feb 14, 2015 Description, rationale and discussion.... Virtualisation and Cloud go together: Cloud Computing is already a topic? - Phelim.Murnion Phelim.Murnion Feb 18, 2015 The use of virtualisation as infrastructure and also potentially as a teaching methodology, particularly in STEM education. - tony.hall tony.hall Feb 21, 2015